design

A collection of 11 posts

mobile

Rocket Insights wins award for "best visual design - mobile" at 2016 Davey awards.

We are proud to announce that we've won an award for "best visual design" and "best user interface" at the 2016 Davey awards for our work on the Virgin Pulse Apple Watch app. With nearly 4,000 entries from across the US and around the world, the Davey Awards honors the finest creative work from the best small agencies, firms, and companies worldwide. We wrote up our experience working on this app: What we learned designing and building the Virgin Pulse Apple Watch app [https://blog.rocketinsig

Practical Examples of 3D Touch (aka Power Moves)
mobile

Practical Examples of 3D Touch (aka Power Moves)

The Promise In a previous blog post [https://blog.rocketinsights.com/3d-touch/] we stated how we thought 3D touch would lead to new types of interactions and app design. It would be a lie to say that 3D touch has fundamentally changed the way that apps are envisioned. However, 3D touch is slowly but surely starting to take hold. As Craig Federighi showed last week at WWDC, 3D touch is becoming pervasive: available from the lock screen, control center and, of course, available in apps (e.g., Ube

We partnered with Virgin Pulse to design and build their Apple Watch app - here’s what we learned
design

We partnered with Virgin Pulse to design and build their Apple Watch app - here’s what we learned

Rocket Insights recently partnered with Virgin Pulse [http://www.virginpulse.com/blog-post/announcing-the-virgin-pulse-apple-watch-app/] , the leader in enterprise health and fitness, to build a new Apple Watch app, and we are excited to announce the app has launched today in the Apple App Store [https://itunes.apple.com/us/app/virgin-pulse/id793322895]. We worked with the team at Virgin Pulse over the course of several months to design and build the app and learned a lot in the process. Below

Five reasons why design sprints are the best way to kick off a new product initiative
design sprints

Five reasons why design sprints are the best way to kick off a new product initiative

Rocket Insights [http://www.rocketinsights.com] has been in business less than a year and we have done design sprints with over half our new clients on new product initiatives. We noticed that the projects in which we’ve done design sprints have gone smoother than those in which we haven’t done them. Naturally, we wondered why. So we dug in to find out. Our conclusion is that design sprints offer amazing benefits for product teams in an extremely short period of time (one week). They accelerate

The Next Feature Fallacy (or, the case for simple, working systems)
design

The Next Feature Fallacy (or, the case for simple, working systems)

Tell me if this sounds familiar: You released the first version of your product some months ago and it was an exhilarating experience. You went through the highs and lows of launch and had moments of excitement and pride when people started using your product for the first time. But...as the weeks wore on it started to become clear there just wasn’t enough usage. People aren’t using your product as much as you want them to, or as much as your business needs them to. But it’s OK, you rationalize

How to ensure color consistency across an iOS project
teams

How to ensure color consistency across an iOS project

Note: This is the first in a series of posts on teams working together better. We'll be discussing issues around that important moment when your team starts a new project and you need to set the technical direction, establish a sound architectural foundation, and ensure consistency. Here is a tip for ensuring color consistency across an iOS project. Argh! Colors! As a man once famously said, 'Argh! Colors!'. They can be frustrating to get right! Here is what an iOS project usually looks like:

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